One of the businesses worth a billion-dollar is Video games, which has been valuable even before this year. The revenues from the global PC games in 2020 were estimated at approximately $37 billion, and the mobile games generated an estimated revenue of more than $77 billion. What is important today is that the first generation of players has grown and has significant spending power at its disposal. Despite the average daily time spent, video games can no longer be viewed as children’s games only. Video games are becoming increasingly popular among parents around the world. Tencent, Sony, and Apple are some of the most important players in the video game industry, generating billions of dollars in gaming revenue each year. Sony PlayStation 4 is the best-selling console of the current generation, with more than 108 million units by 2020.
And contrary to general opinion, the video game makes you more healthy, social and increases your intellect. More than three-quarters of respondents say that video games help their mental health (79%) and help them relax and reduce stress (78%).
The importance of video games in the US family is also evolving: almost three-quarters (74%) of parents see video games as a way of helping their child’s mental health, and more than half (57%) enjoy playing with their children at least once a week.
Video Game Industry Overview
Stat #1: Tencent generated the most revenue in the first six months of 2017. Source
Through its high investment in gaming companies like Activision, Riot, and Blizzard. Tencent made a profit of $7.4 billion in 2017.
Stat #2: The average growth of the video game industry between 2015 – 2020 is 12.1%. Source
In the last five years, the video game industry has seen considerable spending on their products. Although the advent of mobile games has limited the demand for other games, the industry’s revenues have grown even though there is an increase in games, downloadable contents, consoles, and their corresponding products.
Stat #3: The average growth of the industry is expected to grow between 2020 – 2025. Source
The video game is expected to witness significant growth at a pace faster than the previous years. This is due to the release of new gaming products, systems, consoles, and continued development.
Stat #4: Asia Pacific region has the highest number of gamers. Source
According to the figures, in 2020, there are nearly 1.5 billion game players in the Asia Pacific region. Meaning, they are the largest players of video game in the world
Stat #5: There are up to b2.7 billion game players in the world. Source
Video games have become what everyone now enjoys, whether young or old. There is an estimated total of 2.7 billion gamers worldwide
General Video Gaming Statistics – 2020
The video game market worldwide is expected to worth 138 billion dollars in 2021
- About 81% of US citizens play and pay for games
- The esports market is about to exceed $1.5 billion by 2023
- The video game industry generated $131 billion in 2018.
- An average gamer will spend a minimum of 7 hours per week
- The bestselling video game ever is Tetris selling over 500 million copies
- Console games that are Free-to-play made 458% revenue in 2018 compared to the previous year.
Facts & Stat About Video Game Statistics
Stat #1: 34 years is the average age of a female gamer. Source
Thirty-two years is the average age for male gamers. 46% of gamers are female. 54% of all gamers are male. Females accounted for 46% of game players, while males accounted for 54%. However, in 2019 the percentage of female gamers increased to 63%
Stat #2: About 65% of Adult in the US plays a video game. Source
This gaming has influenced our society a lot; therefore, people are now playing irrespective of age, education, and social status.
Stat #3: Up to 92% of teenage boys in the US use the console to play games. Source
About 84% of United States teenagers either have a console or have access to one. While 97% use any type of device to play video games.
Stat #4: As of January 2019, there were 30,000 games available on steam. Source
In 2018, 45% of the mobile world gamers used their money to play games. And over 15 million people visit Twitch every day.
Stat #5: In 2018, 40 million people played Overwatch. Source
In 2018, the Overwatch tournament prize budget reached $ 6.59 million. And the next year, 250 million people played Fortnite Battle Royale.
Top 10 Video Game Usage Countries in 2020
- China – $40,854 million
- United State – $36, 921 million
- Japan – $18,683 million
- South Korea – $6,564 million
- Germany – $5,965 million
- United Kingdom – $5,511 million
- France – $3,987 million
- Canada – $3,051 million
- Italy – $2,661 million
- Spain – $2,656 million
Stat #1: the Asia Pacific is the fastest-growing gaming region, with a 13% YoY growth. Source
The Asia Pacific region has become a significant part of the global gaming industry. And it currently ranks third behind Europe and North America. But it has the fastest growth
Stat #2: China ranks first in Video game usage. Source
According to research by NewZoo, China ranks first on the Top 10 Countries in revenue generation. And they generate Over 40 million dollars.
Stat #3: Over 50% of Americans play video games every day. Source
United States gamers spend at least 7 hours a week playing online with other people, and another six hours playing with others offline.
Stat #4: China has the highest number of Game players. Source
There are around 600 million players in China. This is almost twice as much as in the United States.
Stat #5: The United Kingdom ranks 6th in the top 10 countries with gamers. Source
With over 67 million population and an internet population of 61.8 million. The UK generated $5,511 million in 2020
Break down by demographics
Stat #1: About 70% of video game players are 18 years old or higher. Source
The average age for a regular gamer is 36. Adult female constitutes 33% of the world gamers population. That’s more than the total of male players not up to 18 years.
Stat #2: Gamers aged 15 to 19 years spend more time playing games. Source
Players aged 15 to 19 play video games for an average of 1 hour 30 minutes on weekends.
Stat #3: 23% of video game players in the United States are older than 50. Source
Games are not made only for young people. Less than a third of all players are under 18 years.
Stat #4: About 63% of gamers that play VR games are in the age group 25 – 34. Source
Over 50% of active gamers between the ages of 25 and 34 are using VR games. However, the VR is not common among players that are aged 45 and above; only 2% uses the technology
Stat #5: About 56% of gamers play multiplayer once in a week. Source
According to video game statistics for According to a 2018-2019 video game statistics, 55% of gamers say the video game is a good way to connect with their friends.
PC Gamers vs. Console Gamers Statistics
Stat #1: By 2022, console game sales could reach $ 61 billion. Source
In 2019, console games accounted for 30% of the market (45.3 billion), second only to mobile games. This figure could grow to $ 57.9 billion in 2020, but with a market share of 28%.
Stat #2: 49% of game players like to use to console. Source
69% of millennials typically play consoles. And Wii Sports became the best-selling console in 2018, with 82.65 million units sold globally.
Stat #3: 62% of video game players prefer to play on PC or Mac. Source
More than 50% of game developers create for PC or Mac. About 90% of US game players use their smartphones to play games.
Stat #4: The gaming market for PC could reach 45.5 billion dollars in 2021. Source
The statistics of PC market shares show that its market share was 24% in 2019, valued at $ 35.3 billion. In 2020, this figure could increase to $ 36.9 billion, and the projection will reach $ 45.5 billion by 2021.
Stat #5: Sony PlayStation has sold the highest console to date. Source
According to video game statistics, five Sony PlayStation video game consoles are among the ten best-selling consoles. The PlayStation 2 alone sold more than 157 million units globally.
Mobile gaming statistics
Stat #1: 60% of United States adults like playing using smartphones. Source
70% of generation X gamers prefer to play on their smartphones. The penetration of mobile games in the United States exceeds the 60% threshold in 2019.
Stat #2: Mobile devices account for 51% of the gaming market worldwide. Source
According to a statistic, about 38% of game developers develop games for mobile devices
Stat #3: Mobile game generates about 51%. Source
As of 2018, the mobile game market generated about $70.3 billion. And it is expected to exceed $100 billion by 2021.
Stat #4: Many is the most preferred for mobile games. Source
More than 50% of the game developer is creating for Android devices. While it is 50% for iOS.
Stat #5: The smartphone is the favorite gaming device for 41% of players. Source
Mobile games, smartphones, and tablets occupy 46% of the world market. For the first time in gaming history, mobile games account for more than 50% of the world’s revenues.
Breakdown of Online Gaming Statistics
Stat #1: There will be significant growth in online gaming. Source
The online console players’ population is expected to surpass 57 million by 2020, with the online computer gaming market alone reaching about $ 33.6 billion in 2019.
Stat #2: Many people prefer using consoles for online games. Source
According to a 2016 survey, 25% of survey participants said that 41% to 60% of their time was spent playing multiplayer online games with a handheld console.
Stat #3: App-based games accounted for 70% of the market value of online market value and 30% for browser social games. Source
Although, in 2020 It is estimated that 84% and 16% of the online social gaming market will fall under these categories, respectively
Video Game Monetization Statistics
Stat #1: In 2016, the United States video game market was worth $ 17.68 billion. Source
The total sales value of the video game market in 2018 was $43.4 billion. And for the first time in 2019, the esports revenue worldwide will exceed the $1 billion thresholds.
Stat #2: The market for gaming video content in 2018 was $ 5.2 billion. Source
And all revenues are generated when players stream popular games. Twitch statistics show $1.6 billion, followed by YouTube with $ 1.2 billion, despite having the second-largest audience.
Stat #3: Free to play games generated 80% of total digital gaming revenue in 2018. Source
In 2018 the free to play gaming market total was $ 87.7 billion. Asia’s players account for 62% of this amount. And the game that increased it more was Fortnite with its 458% YoY.
Gaming Studio Statistics
Stat #1: Women make up only 19% of the gaming industry workforce. Source
Although, some gaming studio has made an effort to increase the number more while some have a good number of females. For instance, in 2016, blizzard had more female interns, and also EA is made up of 48% female.
Stat #2: Companies that have more than 500 employees constitute 19% of the gaming industry. Source
While the percentage of companies that have one employee is also 19%. And companies that have between 2 to 5 employees is 15%.
Stat #3: In 2018, there are 25 new games on steam every day. Source
Statistics show that 9,050 games were released in 2018, bringing the number of games in the Steam database to 28,977 and offering interested gamers a wide variety of options.
Video Game Addiction Statistics
Stat #1: The average time gamers spent on video games was 20 hours in a week. Source
Ever since the video game has evolved and has involved a lot of advanced technology, it has gotten the attention of many. That’s gamers utilize a lot of time playing these games, mostly weekends, when they are free.
Stat #2: More than 72% of households in the US play video games. Source
It was in the past that games were regarded as the thing for kids. However, both the parent and children see it as a way of spending time together.
Stat #3: Approximately 9% of the 3,034 study participants exhibited signs of addiction for video games. Source
4% of study participants were classified as major users, who played video games an average of 50 hours a week.
Stat #4: About 3 to 4% of game players are addicted. Source
For the most part, gambling is an enjoyable activity to pass the time, while for some, it might be destructive, which can severely weaken personal and family relationships, educational and work opportunities, mental and physical health, and total well-being.
Stat #5: More than 10 million are addicted to Video games. Source
It was estimated by the world health organization. However, it is expected to increase the years to come.
Popular Video Game Statistics
Stat #1: As of 2016, out of all the games sold in the United States, shooter games accounted for 27.5. Source
Fifty-six percent of regular gamers play multiplayer, while 60% of the video game mostly played by millennials are sports games. And 61% of them likes racing games
Stat #2: 47 percent of developers use steam when selling their games. Source
26% choose to sell their games directly to customers e.g., through the developer’s website. However, publishers like Battle.net only account for 18% of sales.
Stat #3: In 2021, the total number of players will be almost 2.8 billion. Source
In 2019, the total sales of the gaming industry were $151.9 billion. And online games are expected to account for 47% of desktop and console game sales.
Video Game Career Statistics
Stat #1: The outlook for a career in the gaming industry has been negative in the past years. Source
However, with 5.39% decline in a year, the demand for video game designers is expected to increase
Stat #2: Video game designers work mostly as permanent employees. Source
According to the survey results by statistical, the majority of game developers who responded in the 2019 survey were full-time and part-time employees, with temporary employment at 3%.
Stat #3: Video game designers rarely work temporarily. Source
This was also found in a survey by statistical. Between 2015 to 2019, the percentage of temporary workers was not up to 10%, a maximum of 5%.
VR Video Gaming Statistics
Stat #1: About 63% of VR gamers are in the 25-34 age group. Source
More than 50% of regular gamers between the ages of 25 and 34 in the market use VR games. But VR is not common among players aged 45 and older. Only 2% utilize VR.
Stat #2: The worldwide VR market is estimated to reach $ 22.9 billion by 2020 end. Source
In 2016, the VR gaming market was valued at about $ 3.6 billion. As virtual reality became one of the fastest-growing technologies, its market value is expected to reach $ 22.9 billion by 2020.
Stat #3: The number of installed VR headsets is expected to increase to 37 million by 2020. Source
The slow spread of virtual reality is also confirmed by the number of headphones people buy. In 2015, only 2.9 million headphones were used.
Stat #4: 42.9 million people in the US will use VR at a minimum of one time in a month. Source
AR is estimated to reach 60 million users, of which 42.9 million are virtual reality statistics for people in the United States, which will be used at least once a month. Meaning, 13% of the US population is expected to use VR once every month.
Stat #5: The projected impact of VR and AR technology on the economy could reach $ 15.6 billion. Source
Virtual reality statistics estimate that the combination of the economic impact of virtual reality and augmented reality technologies could reach $ 15.6 billion based on average adoption rates.
Future scope of Video Games Statistics
Stat #1: Asia-Pacific is predicted to have the largest market share. Source
The Asia-Pacific region is expected to have the largest market share in the gaming industry, as countries like China, Japan, and South Korea have great market growth potentials.
Stat #2: The gaming industry would witness Cloud gaming in the coming years. Source
It is an online gaming streaming, which means no more downloads and gamers will not be needing expensive devices to play top games.
Stat #3: Another alternative to the Steam gaming platform. Source
The developers of certain games like Fortnite Battle Royale are also developing their online gaming platform. This means, in the future, there will be many online platforms for games.
Finally, we can conclude that Video is a powerful player in the entertainment industry, and it has been growing in the past years. And also expected to grow more in years to come. Considering the different statistics, one would know that it has influenced both humans and society.
How much is the video game industry worth?
Presently, the video game industry is valued at over $93 billion
How much money does a video game designer make per hour?
The average salary of a video game designer per hour is $11.23
When was the first video game made?
The first video game was created in 1958 by William Higinbotham
What is the most popular video game?
The most popular video game is Minecraft
How much do video game developers make?
A video game developer makes an average salary of $83,739
How much does a video game tester make?
The average salary of a video game tester in a year is $49,000